Tinkering jen ze dřeva
Napsal: 02 črc 2013 20:26
Předělanej kript odněkud. Není třeba žádnej iron, jen si vezme dvojnásob dřeva,který není problém sehnat.
Kód: Vybrat vše
/////////////////////////////////////////////////////////////////////////
//
// www.ultima.smoce.net
// Name: axly
//
/////////////////////////////////////////////////////////////////////////
using System;
using System.Collections.Generic;
using System.Text;
using Phoenix.WorldData;
using Phoenix.Runtime;
using Phoenix;
namespace Phoenix.Script
{
public class tinkering
{
public static void EnsureItem(UOItem item)
{
if (String.IsNullOrEmpty(item.Name)) item.Click();
UO.Wait(800);
}
public static void EnsureContainer(UOItem container)
{
EnsureItem(container);
container.Use();
UO.Wait(500);
}
[Executable]
public static void kraftiaxly()
{
EnsureContainer(UO.Backpack);
UOItem tinkertools = UO.Backpack.Items.FindType(0x1EBC, 0x0000);
if (tinkertools.Serial == Serial.Invalid)
{
tinkertools = World.Player.Layers.FindType(0x0F51, 0x0000);
if (tinkertools.Serial == Serial.Invalid)
{
UO.Print("Nemas naradi:");
return;
}
}
UO.Print("Zvol konterjner s logy:");
UOItem container = new UOItem(UIManager.TargetObject());
EnsureContainer(container);
UOItem logs = null;
if ((logs = container.Items.FindType(0x1BDD, 0x0000)) == null)
{
UO.Print("DoslyLogy:");
return;
}
int count = logs.Amount;
for (int i = 2; i > 1; i++)
{
if (UO.InJournal("World save"))
{
UO.Wait(30000);
UO.DeleteJournal();
}
UOItem log = GetLog(container);
if (log.Serial == Serial.Invalid)
{
UO.Print("Invalid:");
return;
}
//UO.Print("Dalsi prosim.");
//UO.WaitTargetObject(log);
UO.UseObject(tinkertools);
UO.WaitMenu("Tinkering", "Wooden Items", "Wooden Items", "Axle");
JournalEventWaiter jew = new JournalEventWaiter(true, "You put the", "You fail to create the item" );
jew.Wait(2700);
if ((log = UO.Backpack.Items.FindType(0x105B, 0x0000)).Amount == 100)
{
UO.Backpack.Items.FindType(0x105B, 0x0000).Move(100, container);
UO.Print("Prenasim do bedny");
UO.Wait(500);
}
}
}
public static UOItem GetLog(UOItem container)
{
UOItem log = null;
if ((log = UO.Backpack.Items.FindType(0x1BDD, 0x0000)).Serial != Serial.Invalid) return log;
container.Items.FindType(0x1BDD, 0x0000).Move(100, UO.Backpack);
UO.Wait(500);
return UO.Backpack.Items.FindType(0x1BDD, 0x0000);
}
}
}