Chodici mining, vyhazovani + taveni
Napsal: 27 črc 2010 21:00
Download vsech skriptu mnou uvedenych: http://dl.dropbox.com/u/7651700/fena/wizzy.cs
Objects.dll: http://dl.dropbox.com/u/7651700/fena/Objects.dll
,exec mining
- kopie chodiciho miningu do yoka = obchazi prekazky
- musite si nastavit co chcete vyhazovat a co si chcete nechavat
- klasicky pri prevazeni hraje zvuk
,exec taveni
- zamerte forge
- vsechno :p
Objects.dll: http://dl.dropbox.com/u/7651700/fena/Objects.dll
,exec mining
- kopie chodiciho miningu do yoka = obchazi prekazky
- musite si nastavit co chcete vyhazovat a co si chcete nechavat
- klasicky pri prevazeni hraje zvuk
,exec taveni
- zamerte forge
- vsechno :p
Kód: Vybrat vše
[Executable]
public void mining()
{
ushort[] vyhazovat = new ushort[18];
//1 vyhazovat
//0 nechavat si
vyhazovat[0] = 1; //Iron
vyhazovat[1] = 1; //Copper
vyhazovat[2] = 0; //Bronze
vyhazovat[3] = 1; //Silver
vyhazovat[4] = 1; //Shadow
vyhazovat[5] = 1; //Rose
vyhazovat[6] = 1; //Golden
vyhazovat[7] = 0; //Verite
vyhazovat[8] = 1; //Valorite
vyhazovat[9] = 0; //Blood Rock
vyhazovat[10] = 0; //Black Rock
vyhazovat[11] = 0; //Mytheril
vyhazovat[12] = 0; //Star Sapphire
vyhazovat[13] = 0; //Emerald
vyhazovat[14] = 0; //Citrine
vyhazovat[15] = 0; //Amethyst
vyhazovat[16] = 0; //Ruby
vyhazovat[17] = 0; //Diamond
ushort[] barva = new ushort[18];
barva[0] = 0x0000; //Iron
barva[1] = 0x0289; //Copper
barva[2] = 0x01BF; //Bronze
barva[3] = 0x0482; //Silver
barva[4] = 0x0322; //Shadow
barva[5] = 0x0665; //Rose
barva[6] = 0x0160; //Golden
barva[7] = 0x01CB; //Verite
barva[8] = 0x0253; //Valorite
barva[9] = 0x04C2; //Blood Rock
barva[10] = 0x0455; //Black Rock
barva[11] = 0x052D; //Mytheril
barva[12] = 0x0006; //Star Sapphire
barva[13] = 0x0041; //Emerald
barva[14] = 0x002C; //Citrine
barva[15] = 0x0015; //Amethyst
barva[16] = 0x0027; //Ruby
barva[17] = 0x03E9; //Diamond
ushort[] typ_ore = new ushort[4];
typ_ore[0] = 0x19B7; // 1
typ_ore[1] = 0x19BA; // 2
typ_ore[2] = 0x19B8; // 3
typ_ore[3] = 0x19B9; // 4+
if (World.Player.Layers[Layer.Mount].Exist)
{
UO.Print(SpeechFont.Bold, 0x0481, "Na jezditku nelze kopat, slejzame!");
World.Player.Use();
UO.Wait(500);
UO.Say("All Stop");
}
while (!World.Player.Dead)
{
if ((World.Player.Backpack.AllItems.Count(0x0E85, 0x0000) > 0) || (World.Player.Layers[Layer.RightHand].Graphic == 0x0E85))
{
UO.DeleteJournal();
UO.Print("Kopu na {0},{1},{2}", World.Player.X, World.Player.Y, World.Player.Z);
UO.WaitTargetTile(World.Player.X, World.Player.Y, World.Player.Z, 0);
UO.UseType(0x0E85);
UO.Wait(3500);
Journal.WaitForText("There is no ore here to mine.", "in rock", "You put the", "It is too heavy..", "You loosen some rocks");
if (UO.InJournal("There is no ore here to mine.") || UO.InJournal("in rock"))
{
for (int i = 0; i < 18; i++)
{
if (vyhazovat[i] == 1)
{
for (int o = 0; o < 4; o++)
{
if (World.Player.Backpack.AllItems.Count(typ_ore[o], barva[i]) > 0)
{
UO.MoveItem(World.Player.Backpack.AllItems.FindType(typ_ore[o], barva[i]), 100, World.Player.X, World.Player.Y, World.Player.Z);
UO.Wait(500);
}
}
}
}
minpohyb();
return;
}
if (UO.InJournal("It is too heavy..")) UO.PlayWav("c:\\windows\\media\\ringin.wav");
if (UO.InJournal("You put the"))
{
for (int i = 0; i < 18; i++)
{
if (vyhazovat[i] == 1)
{
for (int o = 0; o < 4; o++)
{
if (World.Player.Backpack.AllItems.Count(typ_ore[o], barva[i]) > 0)
{
UO.MoveItem(World.Player.Backpack.AllItems.FindType(typ_ore[o], barva[i]), 100, World.Player.X, World.Player.Y, World.Player.Z);
UO.Wait(500);
minpohyb();
return;
}
}
}
}
}
}
else
{
UO.PrintWarning("Nemas krumpace!");
return;
}
}
}
public void minpohyb()
{
int x = 0;
int y = 0;
UO.DeleteJournal();
x = World.Player.X;
UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(250);
if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(250);
if (World.Player.X == x)
{
while (x <= World.Player.X)
{
UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(250);
if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(250);
x = x + 1;
}
y = World.Player.Y;
UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(250);
if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(250);
if (World.Player.Y == y)
{
while (World.Player.Y != (y+1))
{
UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(250);
if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.Home);
UO.Wait(250);
UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(250);
if (World.Player.Y == y) UO.Press(System.Windows.Forms.Keys.End);
UO.Wait(250);
}
}
x = World.Player.X;
while (x <= World.Player.X)
{
UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(250);
if (World.Player.X == x) UO.Press(System.Windows.Forms.Keys.PageDown);
UO.Wait(250);
x = x + 1;
}
}
mining();
}
[Executable]
public void taveni()
{
ushort[] barva = new ushort[18];
barva[0] = 0x0000; //Iron
barva[1] = 0x0289; //Copper
barva[2] = 0x01BF; //Bronze
barva[3] = 0x0482; //Silver
barva[4] = 0x0322; //Shadow
barva[5] = 0x0665; //Rose
barva[6] = 0x0160; //Golden
barva[7] = 0x01CB; //Verite
barva[8] = 0x0253; //Valorite
barva[9] = 0x04C2; //Blood Rock
barva[10] = 0x0455; //Black Rock
barva[11] = 0x052D; //Mytheril
barva[12] = 0x0006; //Star Sapphire
barva[13] = 0x0041; //Emerald
barva[14] = 0x002C; //Citrine
barva[15] = 0x0015; //Amethyst
barva[16] = 0x0027; //Ruby
barva[17] = 0x03E9; //Diamond
ushort[] typ_ore = new ushort[4];
typ_ore[0] = 0x19B7; // 1
typ_ore[1] = 0x19BA; // 2
typ_ore[2] = 0x19B8; // 3
typ_ore[3] = 0x19B9; // 4+
UO.Print(SpeechFont.Bold, 0x0b94, "Zamer forge");
UOItem item = World.GetItem(UIManager.TargetObject());
for (int i = 0; i < 18; i++)
{
for (int o = 0; o < 4; o++)
{
if (World.Player.Backpack.AllItems.Count(typ_ore[o], barva[i]) > 0)
{
UO.Print("Tavim!");
UO.WaitTargetType(typ_ore[o], barva[i]);
UO.UseObject(item);
UO.Wait(1000);
}
}
}
UO.Print("Vsechno pretaveno!");
}