Stránka 5 z 14

Napsal: 07.02.2010 16:00:35
od Hodmal
Miki píše:
Legend Of Pain píše:energy field urobte nezničitelnú. TOP dungy budú ťažšie, pretože sú proste skoky, kde je milion drakov a kedže mak nebude mať instantnú stenu, tak to nebude tak ooo strašny ízy. vlk bude nažratý, ovca celá a ja spokojný :)
Tzv do dungu , budou chodit jenom necrove. A máge skonči v zapomění.
Tak to je blbost :P jak psal jednalo by se o ty pasaze s hodne drakama a tak...

Napsal: 07.02.2010 16:16:02
od Ari
Hodmal píše:
Miki píše:
Legend Of Pain píše:energy field urobte nezničitelnú. TOP dungy budú ťažšie, pretože sú proste skoky, kde je milion drakov a kedže mak nebude mať instantnú stenu, tak to nebude tak ooo strašny ízy. vlk bude nažratý, ovca celá a ja spokojný :)
Tzv do dungu , budou chodit jenom necrove. A máge skonči v zapomění.
Tak to je blbost :P jak psal jednalo by se o ty pasaze s hodne drakama a tak...
Ale tak by to fakt bylo :) Po nastupu Hela do gm teamu se zacla prosazovat politika "nekr do dungu" cehoz vysledkem je ancestralka (mage ekvivalentem je ada roba .... hahaha), mage samo nedostal nic, dostal leda prislib ze na povrchu bude npc dropujici kuze (uz ste nekdo to npc potkal, existuje?), po naslednym oslabeni mage zdi uz se na to muzou magove leda tak akorat vysrat a prenechat to nekrum, at si uzijou svych pet minut slavy :) Rozdeleni mage-PvM, nekr-PvP bylo spravny, snahy vecpat nekra do PvM (ptze oslabeni maga je vzdycky plus pro nekra) vnimam jako krajne nestastny.
Mente dungy, mente pasti, tim zvysujete obtiznost, nechat desp pet let pouze s kosmetickama upravama a pak si stezovat ze "ono to uz neni tak tezky jak to bejvalo a hraci nevylehavaj" je demence.

Edit 2Hodmale: ale jo ja ti tech pet minut slavy preju ne ze ne, jen bych osobne uz maga logoval leda na vyrobni skilly, ptze nekr ma ancestralku, ma tri prdele kosti, sumy a kotel dalsich sracek, dokud mage mel rychlou levnou zed, bylo to o nicem, ted uz by to bylo dost, oslabovat magy v pvm neni krok spravnym smerem, ale menit dungy zase vyzaduje moc prace, holt blby no :(

Edit2: a ted jeste zamyslete se, jak dlouho po zavedeni tehle zmeny bude trvat nez se objevi prvni topic na zruseni ancestralky, wipe vsech kosti a zruseni vfp? Mesic by to magove vydrzet mohli ne? :)

Edit3: a kdyz se tu zminovala obtiznost dungu, uz se neco udelalo s fenou nebo nam tu stale behaji nekri s dmg wara.

Napsal: 07.02.2010 16:21:33
od Dragon Slayer
No asi nejvtipnějši je, že nestackováním zdí ulevíme hře. Ale tím, že zdi budou padat na flusy, to dopadne tak, že u draků atp. se vyvolá moře zbytečných stěn všude po okolí pro nouzovky, takže ve výsledku tam bude stejně zdí jako dřív, akorát ne na sobě, ale vedle sebe. :lol: :D :lol:

Napsal: 07.02.2010 16:38:47
od Hodmal
Ari píše:......
ne nebylo oba by na tom byli stejne s tim rozdelime ze mag by mel navic stale svoji zed. urcite by se to tim stizilo protoze nekro stena stoji hodne many ale to je jedno.

Jinak udelat aby fire fielda tu zed negravovala je to lehce zneuzitelny ;p

Napsal: 07.02.2010 16:47:51
od Pheme
Ari píše: Po nastupu Hela do gm teamu se zacla prosazovat politika "nekr do dungu"
No, ale to ja beru jako pozitivni vec, delat neco pro to, aby lide meli duvod brat ne jen maga, ale i necromancera do dungu

Napsal: 07.02.2010 16:51:40
od King
Anger píše: Na druhou stranu ruseni zdi jinejma fieldama to ee ,Zdi nestockovat,Bourani zdi bych dal od vyssi hranice naprd 1500 obyc zed a 2500 energy fieldy.
takze chces abys ty za pekacko mohl v poklidu pfkovat hrace a zazdivat je ale aby dungarum steny padali ?... no jo anger uvazuje zase červenou hlavou

Napsal: 07.02.2010 16:59:09
od Shadowsong
ten napad s craftom som prehliadol. to by mohlo byt fajn ak by mohol jednym procesom urobit celu stenu nepadatelnu

King píše: takze chces abys ty za pekacko mohl v poklidu pfkovat hrace a zazdivat je ale aby dungarum steny padali ?... no jo anger uvazuje zase červenou hlavou
a kapr ma zas velmi uzitocny post k tematu.

Napsal: 07.02.2010 17:01:01
od King
Shadowsong píše:
a kapr ma zas velmi uzitocny post k tematu.[/quote]

radsi di zase vyhrast amonthii "spravce Charity upirske"

Napsal: 07.02.2010 17:04:32
od Lucky
King píše:
Anger píše: Na druhou stranu ruseni zdi jinejma fieldama to ee ,Zdi nestockovat,Bourani zdi bych dal od vyssi hranice naprd 1500 obyc zed a 2500 energy fieldy.
takze chces abys ty za pekacko mohl v poklidu pfkovat hrace a zazdivat je ale aby dungarum steny padali ?... no jo anger uvazuje zase červenou hlavou
O narazel na fire fíld, kterej naprosto zbytecne rusi steny, dungarum at steny padaji to je spravny, chces top poklady tak hraj top a nebrec jaka je to strasna novinka.

Napsal: 07.02.2010 17:57:10
od Anger
Jen at se to poradne stizi at takovy machri jako Kapr brecej.

Ale pri stizeni se taky musi automaticky navysit odmena za dung:Edit.

Napsal: 07.02.2010 18:00:10
od King
Anger píše:Jen at se to poradne stizi at takovy machri jako Kapr brecej.
nad dp opravdu brecet nebudu ....

Napsal: 07.02.2010 18:03:23
od Ari
Anger píše:Jen at se to poradne stizi at takovy machri jako Kapr brecej.
Asi tak jako zruste PK at maj decka nad cim plakat ;)

Napsal: 07.02.2010 18:04:57
od Miki
Mě se jenom libí, že to stížení chtěj jenom PK :-D....

Napsal: 07.02.2010 18:07:15
od King
Miki píše:Mě se jenom libí, že to stížení chtěj jenom PK :-D....
nejde o to ze to chcou jen pk ale oni chcou aby Pvmkarum ty steny padali po flusech


ale jim to nepadalo a mohli si v pohode zazdit toho modraka jako doted

a vubec du lognout a skusit ty steny :(

Napsal: 07.02.2010 18:15:08
od Raynor
Aspon víte jak to je když tu věčne musím čist ten váš anti-pk brekot :)

Napsal: 07.02.2010 21:58:19
od Mrakoplas
podle mne to povede akorat k vetsimu oserem co se da:p

to, ze si prezdim nejakou potvoru mi opravdu jako nejaka top prasarna nepripada...

a to, ze nekdo zavortuje zombika ve zdich, argumentem neni uz vubec...

Napsal: 07.02.2010 22:00:08
od Mrakoplas
timhle se stane spousta dngu tak hc, ze nez nekdo dojde takovy pride:) tak si poradne pockate:)

preju hodne stesti, ja to nebudu urcite

Napsal: 07.02.2010 22:00:47
od Stich
Mrakoplas píše: a to, ze nekdo zavortuje zombika ve zdich, argumentem neni uz vubec...
tak a teraz sa nieco opitam naco su ty vortexi ked nie na toto?

Napsal: 07.02.2010 22:20:21
od Vitasho
Já bych to zhodnotil jako dobrý nápad a hráči se s tím časem naučí hrát, takže to zas tak drastické stížení nebude...

Napsal: 07.02.2010 22:29:31
od Baltik
Stich píše: tak a teraz sa nieco opitam naco su ty vortexi ked nie na toto?
Na toto, aneb prumerne zdolavani despu podobnou taktikou:

Kód: Vybrat vše

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sphere1100205.log.gz:13:24:CRITICAL:Unhandled Exception time=1604407559!!
Pokud se divite ze se v te dobe neda vubec hrat, protoze kazdej critical de-facto restartuje cele zpracovani a trva minimalne pul sekundy (o tom co to provadi dal nemluve vubec), tak uz se nedivte

A znova opakuju - nejde mi o ztizeni medium a nize dungu (i za cenu jejich nasledneho prestaveni), ale o vyreseni tehle technickych problemu + ztizeni desp3 a vyse, pripadne doom.