Buďte zdrávi vespolek,
našel by se mezi vámi šikovný skripter, který by uměl napsat skriptík do fénixe, který by mi srovnal v batůžku lahvičky za sebou? Tedy aby mi to začalo skládat nejdříve všechny tmr vedle sebe s posunem na z ose o 2 body třeba, až to vyskládá všechny tmr, tak hned na to GS, GH apod..?
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Potion manager
Moderátor: Caleb
- Johny Matovic
- Lord Ancestral Grafoman
- Příspěvky: 1317
- Registrován: 22 pro 2007 12:29
- Kontaktovat uživatele:
Re: Potion manager
Uz to niekto napisal.
Neviem koho to je, ked to je niekoho osobny majetok rad to zmazem odtialto, neviem jak som sa dostal k tomu, ale je to fajn.
Volas skript arrange 500
Neviem koho to je, ked to je niekoho osobny majetok rad to zmazem odtialto, neviem jak som sa dostal k tomu, ale je to fajn.
Volas skript arrange 500
Kód: Vybrat vše
using System;
using System.Collections.Generic;
using System.Text;
using Phoenix;
using Phoenix.WorldData;
namespace Phoenix.Scripts
{
public class BackpackArranger
{
UOItem truhla;
[Command("arrange")]
public void arrangingall(int pause)
{
arranging(pause);
arrangingregy(pause);
}
[Command("addtruhla")]
public void addtruhla()
{
truhla = World.GetItem(UIManager.TargetObject());
}
[Command("posunPlusPlus")]
public void posunto1(ushort X, ushort Y)
{
UO.Print("Zamer item k posunuti.");
UOItem item = World.GetItem(UIManager.TargetObject());
ushort posunX = item.X;
ushort posunY = item.Y;
posunX += X;
posunY += Y;
UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
}
[Command("posunPlusMinus")]
public void posunto2(ushort X, ushort Y)
{
UO.Print("Zamer item k posunuti.");
UOItem item = World.GetItem(UIManager.TargetObject());
ushort posunX = item.X;
ushort posunY = item.Y;
posunX += X;
posunY -= Y;
UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
}
[Command("posunMinusPlus")]
public void posunto3(ushort X, ushort Y)
{
UO.Print("Zamer item k posunuti.");
UOItem item = World.GetItem(UIManager.TargetObject());
ushort posunX = item.X;
ushort posunY = item.Y;
posunX -= X;
posunY += Y;
UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
}
[Command("posunMinusMinus")]
public void posunto4(ushort X, ushort Y)
{
UO.Print("Zamer item k posunuti.");
UOItem item = World.GetItem(UIManager.TargetObject());
ushort posunX = item.X;
ushort posunY = item.Y;
posunX -= X;
posunY -= Y;
UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
}
[Executable]
public void lahve(int pause)
{
ushort potionGraphic1 = 0x0F09;
ushort potionColor1 = 0x0003;
ushort potionGraphic2 = 0x0F09;
ushort potionColor2 = 0x0000;
ushort potionGraphic3 = 0x0F0C;
ushort potionColor3 = 0x0000;
ushort potionGraphic4 = 0x0F0B;
ushort potionColor4 = 0x0000;
ushort potionGraphic5 = 0x0F07;
ushort potionColor5 = 0x0000;
ushort potionGraphic6 = 0x0F0C;
ushort potionColor6 = 0x0025;
ushort X = 16;
ushort Y = 81;
foreach (UOItem item in World.Player.Backpack.Items)
{
if (item.Graphic == potionGraphic1 && item.Color == potionColor1)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
}
}
X+= 10;
foreach (UOItem item in World.Player.Backpack.Items)
{
if (item.Graphic == potionGraphic2 && item.Color == potionColor2)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
}
}
X+= 10;
foreach (UOItem item in World.Player.Backpack.Items)
{
if (item.Graphic == potionGraphic3 && item.Color == potionColor3)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
}
}
X+= 10;
foreach (UOItem item in World.Player.Backpack.Items)
{
if (item.Graphic == potionGraphic4 && item.Color == potionColor4)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
}
}
X+= 10;
foreach (UOItem item in World.Player.Backpack.Items)
{
if (item.Graphic == potionGraphic5 && item.Color == potionColor5)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
}
}
X += 10;
foreach (UOItem item in World.Player.Backpack.Items)
{
if (item.Graphic == potionGraphic6 && item.Color == potionColor6)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item))
{
UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
if (!ew.Wait(5000))
{
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
}
}
UO.Print("Konec rovnani");
}
[Command("bottlearrange")]
public void arranging(int pause)
{
ushort potionGraphic1 = 0x0F09;
ushort potionColor1 = 0x0003;
ushort potionGraphic2 = 0x0F09;
ushort potionColor2 = 0x0000;
ushort potionGraphic3 = 0x0F0C;
ushort potionColor3 = 0x0000;
ushort potionGraphic4 = 0x0F0B;
ushort potionColor4 = 0x0000;
ushort potionGraphic5 = 0x0F07;
ushort potionColor5 = 0x0000;
ushort potionGraphic6 = 0x0F0C;
ushort potionColor6 = 0x0025;
ushort vychoziX = 20;
ushort maxX = 160;
ushort X = 20;
ushort Y = 20;
foreach (UOItem item in World.Player.Backpack.AllItems)
{
if (item.Graphic == potionGraphic1 && item.Color == potionColor1)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
X += 5;
if (X >= maxX)
{
Y += 15;
X = vychoziX;
}
}
}
X+= 5;
foreach (UOItem item in World.Player.Backpack.AllItems)
{
if (item.Graphic == potionGraphic2 && item.Color == potionColor2)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
X += 5;
if (X >= maxX)
{
Y += 15;
X = vychoziX;
}
}
}
foreach (UOItem item in World.Player.Backpack.AllItems)
{
if (item.Graphic == potionGraphic3 && item.Color == potionColor3)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
X += 5;
if (X >= maxX)
{
Y += 15;
X = vychoziX;
}
}
}
foreach (UOItem item in World.Player.Backpack.AllItems)
{
if (item.Graphic == potionGraphic4 && item.Color == potionColor4)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
X += 5;
if (X >= maxX)
{
Y += 15;
X = vychoziX;
}
}
}
X+= 10;
foreach (UOItem item in World.Player.Backpack.AllItems)
{
if (item.Graphic == potionGraphic5 && item.Color == potionColor5)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
if (!ew.Wait(5000)) {
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
X += 5;
if (X >= maxX)
{
Y += 15;
X = vychoziX;
}
}
}
X += 5;
foreach (UOItem item in World.Player.Backpack.AllItems)
{
if (item.Graphic == potionGraphic6 && item.Color == potionColor6)
{
using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item))
{
UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
if (!ew.Wait(5000))
{
ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
return;
}
}
X += 5;
if (X >= maxX)
{
Y += 15;
X = vychoziX;
}
}
}
UO.Print("Konec rovnani");
}
[Command("regy")]
public void arrangingregy(int pause)
{
ushort X = 17;
ushort Y = 160;
ushort[] regy = new ushort[23];
regy[0] = 0x0F7A; //blackpearls
regy[1] = 0x0F85; //Ginseng
regy[2] = 0x0F86; //mandrake root
regy[3] = 0x0F8D; //spider silk
regy[4] = 0x0F7B; //Blood Moss
regy[5] = 0x0F88; //Nightshade
regy[6] = 0x0F84; //garlic
regy[7] = 0x0F8C; //sulforous ash
regy[8] = 0x0F78; //Batwing
regy[9] = 0x0F91; //Wyrms heart
regy[10] = 0x0F87; // eon
regy[11] = 0x0F8F; //Volcanic Ash
regy[12] = 0x0F83; //Execution's Cap
regy[13] = 0x0F79; //Blackmoor
regy[14] = 0x0F89; //Obsidian
regy[15] = 0x0F7E; //Bone
regy[16] = 0x0F7D; //Blood Vial
regy[17] = 0x0F80; //Daemon Bone
regy[18] = 0x0F8B; //Pumice
regy[19] = 0x0F81; //Fertile Dirt
regy[20] = 0x0F8E; //Serpent Scales
regy[21] = 0x0F7C; //BloodSpawn
regy[22] = 0x0F7F; //Brimstone
for (int i = 0; i < 2; i++)
{
if (UO.Count(regy[i]) > 0)
{
UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
X += 12;
UO.Wait(pause);
}
}
X += 5;
for (int i = 2; i < 4; i++)
{
if (UO.Count(regy[i]) > 0)
{
UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
X += 28;
UO.Wait(pause);
}
}
X = 25;
Y += 16;
for (int i = 4; i < 6; i++)
{
if (UO.Count(regy[i]) > 0)
{
UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
X += 25;
UO.Wait(pause);
}
}
X = 120;
Y = 160;
for (int i = 6; i < 8; i++)
{
if (UO.Count(regy[i]) > 0)
{
UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
X += 18;
UO.Wait(pause);
}
}
X = 110;
Y += 16;
for (int i = 8; i < 12; i++)
{
if (UO.Count(regy[i]) > 0)
{
UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
X += 9;
UO.Wait(pause);
}
}
X = 164;
Y = 177;
for (int i = 12; i < 23; i++)
{
if (UO.Count(regy[i]) > 0)
{
UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
UO.Wait(pause);
}
}
UO.Print("Dokonceno rovnani regu.");
}
}
}
Sklb - okrasny clovek
Please, for fuck sake, no revolution.
Please, for fuck sake, no revolution.
Re: Potion manager
Supr, sice to má problém s regama, ale aspoň to šlo upravit na rovnání lahviček, což jsem chtěl, díky moc
- Johny Matovic
- Lord Ancestral Grafoman
- Příspěvky: 1317
- Registrován: 22 pro 2007 12:29
- Kontaktovat uživatele:
Re: Potion manager
Regy by to malo dat tiez dobre, skus na novo otvorit bagel ked to neposlucha.
Sklb - okrasny clovek
Please, for fuck sake, no revolution.
Please, for fuck sake, no revolution.