Potion manager

Skripty týkající se tohoto externího programu

Moderátor: Caleb

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Ying
Orc Writer
Orc Writer
Příspěvky: 58
Registrován: 12 led 2017 14:58

Potion manager

Příspěvek od Ying »

Buďte zdrávi vespolek,
našel by se mezi vámi šikovný skripter, který by uměl napsat skriptík do fénixe, který by mi srovnal v batůžku lahvičky za sebou? Tedy aby mi to začalo skládat nejdříve všechny tmr vedle sebe s posunem na z ose o 2 body třeba, až to vyskládá všechny tmr, tak hned na to GS, GH apod..?

Rád se odvděčím :-)
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Johny Matovic
Lord Ancestral Grafoman
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Příspěvky: 1317
Registrován: 22 pro 2007 12:29
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Re: Potion manager

Příspěvek od Johny Matovic »

Uz to niekto napisal.
Neviem koho to je, ked to je niekoho osobny majetok rad to zmazem odtialto, neviem jak som sa dostal k tomu, ale je to fajn.
Volas skript arrange 500

Kód: Vybrat vše

    using System;
    using System.Collections.Generic;
    using System.Text;
    using Phoenix;
    using Phoenix.WorldData;

    namespace Phoenix.Scripts
    {
        public class BackpackArranger
        {
         UOItem truhla;

            [Command("arrange")]
            public void arrangingall(int pause)
            {
          arranging(pause);
          arrangingregy(pause);
         }

            [Command("addtruhla")]
            public void addtruhla()
            {
          truhla = World.GetItem(UIManager.TargetObject());
         }

            [Command("posunPlusPlus")]
            public void posunto1(ushort X, ushort Y)
            {
                UO.Print("Zamer item k posunuti.");
                UOItem item = World.GetItem(UIManager.TargetObject());
                ushort posunX = item.X;
                ushort posunY = item.Y;
                posunX += X;
                posunY += Y;
                UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
                UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
            }

            [Command("posunPlusMinus")]
            public void posunto2(ushort X, ushort Y)
            {
                UO.Print("Zamer item k posunuti.");
                UOItem item = World.GetItem(UIManager.TargetObject());
                ushort posunX = item.X;
                ushort posunY = item.Y;
                posunX += X;
                posunY -= Y;
                UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
                UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
            }

            [Command("posunMinusPlus")]
            public void posunto3(ushort X, ushort Y)
            {
                UO.Print("Zamer item k posunuti.");
                UOItem item = World.GetItem(UIManager.TargetObject());
                ushort posunX = item.X;
                ushort posunY = item.Y;
                posunX -= X;
                posunY += Y;
                UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
                UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
            }

            [Command("posunMinusMinus")]
            public void posunto4(ushort X, ushort Y)
            {
                UO.Print("Zamer item k posunuti.");
                UOItem item = World.GetItem(UIManager.TargetObject());
                ushort posunX = item.X;
                ushort posunY = item.Y;
                posunX -= X;
                posunY -= Y;
                UO.MoveItem(item.Serial, item.Amount, item.Container, posunX, posunY);
                UO.Print(item.Name + " posunut o X:" + X + " Y: " + Y);
            }

            [Executable]
            public void lahve(int pause)
            {
                ushort potionGraphic1 = 0x0F09;
                ushort potionColor1 = 0x0003;
                ushort potionGraphic2 = 0x0F09;
                ushort potionColor2 = 0x0000;
                ushort potionGraphic3 = 0x0F0C;
                ushort potionColor3 = 0x0000;
                ushort potionGraphic4 = 0x0F0B;
                ushort potionColor4 = 0x0000;
                ushort potionGraphic5 = 0x0F07;
                ushort potionColor5 = 0x0000;
                ushort potionGraphic6 = 0x0F0C;
                ushort potionColor6 = 0x0025;
                ushort X = 16;
                ushort Y = 81;
                foreach (UOItem item in World.Player.Backpack.Items)
                {
                    if (item.Graphic == potionGraphic1 && item.Color == potionColor1)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                    }
                }
          X+= 10;
                foreach (UOItem item in World.Player.Backpack.Items)
                {
                    if (item.Graphic == potionGraphic2 && item.Color == potionColor2)
                    {
                        using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                    }
                }
          X+= 10;
                foreach (UOItem item in World.Player.Backpack.Items)
                {
                    if (item.Graphic == potionGraphic3 && item.Color == potionColor3)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                    }
                }
          X+= 10;
                foreach (UOItem item in World.Player.Backpack.Items)
                {
                    if (item.Graphic == potionGraphic4 && item.Color == potionColor4)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                    }
                }
          X+= 10;
                foreach (UOItem item in World.Player.Backpack.Items)
                {
                    if (item.Graphic == potionGraphic5 && item.Color == potionColor5)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                    }
                }
			X += 10;
			foreach (UOItem item in World.Player.Backpack.Items)
			{
				if (item.Graphic == potionGraphic6 && item.Color == potionColor6)
				{
					using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item))
					{
						UO.MoveItem(item.Serial, 1, truhla.Serial, X, Y);
						if (!ew.Wait(5000))
						{
							ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
							return;
						}
					}
				}
			}
			UO.Print("Konec rovnani");
            }


            [Command("bottlearrange")]
            public void arranging(int pause)
            {
                ushort potionGraphic1 = 0x0F09;
                ushort potionColor1 = 0x0003;
                ushort potionGraphic2 = 0x0F09;
                ushort potionColor2 = 0x0000;
                ushort potionGraphic3 = 0x0F0C;
                ushort potionColor3 = 0x0000;
                ushort potionGraphic4 = 0x0F0B;
                ushort potionColor4 = 0x0000;
                ushort potionGraphic5 = 0x0F07;
                ushort potionColor5 = 0x0000;
				ushort potionGraphic6 = 0x0F0C;
				ushort potionColor6 = 0x0025;
				ushort vychoziX = 20;
                ushort maxX = 160;
                ushort X = 20;
                ushort Y = 20;
                foreach (UOItem item in World.Player.Backpack.AllItems)
                {
                    if (item.Graphic == potionGraphic1 && item.Color == potionColor1)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                        X += 5;
                        if (X >= maxX)
                        {
                            Y += 15;
                            X = vychoziX;
                        }
                    }
                }
          X+= 5;
                foreach (UOItem item in World.Player.Backpack.AllItems)
                {
                    if (item.Graphic == potionGraphic2 && item.Color == potionColor2)
                    {
                        using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                        X += 5;
                        if (X >= maxX)
                        {
                            Y += 15;
                            X = vychoziX;
                        }
                    }
                }
                foreach (UOItem item in World.Player.Backpack.AllItems)
                {
                    if (item.Graphic == potionGraphic3 && item.Color == potionColor3)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                        X += 5;
                        if (X >= maxX)
                        {
                            Y += 15;
                            X = vychoziX;
                        }
                    }
                }
                foreach (UOItem item in World.Player.Backpack.AllItems)
                {
                    if (item.Graphic == potionGraphic4 && item.Color == potionColor4)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                        X += 5;
                        if (X >= maxX)
                        {
                            Y += 15;
                            X = vychoziX;
                        }
                    }
                }
          X+= 10;
                foreach (UOItem item in World.Player.Backpack.AllItems)
                {
                    if (item.Graphic == potionGraphic5 && item.Color == potionColor5)
                    {
                using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item)) {
                                    UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
                                    if (!ew.Wait(5000)) {
                                        ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
                                        return;
                                    }
                        }
                        X += 5;
                        if (X >= maxX)
                        {
                            Y += 15;
                            X = vychoziX;
                        }
                    }
                }
			X += 5;
			foreach (UOItem item in World.Player.Backpack.AllItems)
			{
				if (item.Graphic == potionGraphic6 && item.Color == potionColor6)
				{
					using (ItemUpdateEventWaiter ew = new ItemUpdateEventWaiter(item))
					{
						UO.MoveItem(item.Serial, 1, Aliases.Backpack, X, Y);
						if (!ew.Wait(5000))
						{
							ScriptErrorException.Throw("Nemuzu pohnout s itemem, konec.");
							return;
						}
					}
					X += 5;
					if (X >= maxX)
					{
						Y += 15;
						X = vychoziX;
					}
				}
			}
			UO.Print("Konec rovnani");
            }

            [Command("regy")]
            public void arrangingregy(int pause)
            {
                ushort X = 17;
                ushort Y = 160;
                ushort[] regy = new ushort[23];
                regy[0] = 0x0F7A; //blackpearls
                regy[1] = 0x0F85; //Ginseng
                regy[2] = 0x0F86; //mandrake root
                regy[3] = 0x0F8D; //spider silk
                regy[4] = 0x0F7B; //Blood Moss
                regy[5] = 0x0F88; //Nightshade
                regy[6] = 0x0F84; //garlic
                regy[7] = 0x0F8C; //sulforous ash
                regy[8] = 0x0F78; //Batwing
                regy[9] = 0x0F91; //Wyrms heart
                regy[10] = 0x0F87; // eon 
                regy[11] = 0x0F8F; //Volcanic Ash
                regy[12] = 0x0F83; //Execution's Cap
                regy[13] = 0x0F79; //Blackmoor
                regy[14] = 0x0F89; //Obsidian       
                regy[15] = 0x0F7E; //Bone
                regy[16] = 0x0F7D; //Blood Vial
                regy[17] = 0x0F80; //Daemon Bone
                regy[18] = 0x0F8B; //Pumice
                regy[19] = 0x0F81; //Fertile Dirt
                regy[20] = 0x0F8E; //Serpent Scales
                regy[21] = 0x0F7C; //BloodSpawn
                regy[22] = 0x0F7F; //Brimstone
                for (int i = 0; i < 2; i++)
                {
                    if (UO.Count(regy[i]) > 0)
                    {
                        UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
                        UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
                        X += 12;
                        UO.Wait(pause);
                    }
                }
                X += 5;
                for (int i = 2; i < 4; i++)
                {
                    if (UO.Count(regy[i]) > 0)
                    {
                        UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
                        UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
                        X += 28;
                        UO.Wait(pause);
                    }
                }
          X = 25;
          Y += 16;
                for (int i = 4; i < 6; i++)
                {
                    if (UO.Count(regy[i]) > 0)
                    {
                        UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
                        UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
                        X += 25;
                        UO.Wait(pause);
                    }
                }
          X = 120;
          Y = 160;
                for (int i = 6; i < 8; i++)
                {
                    if (UO.Count(regy[i]) > 0)
                    {
                        UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
                        UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
                        X += 18;
                        UO.Wait(pause);
                    }
                }
          X = 110;
          Y += 16;
                for (int i = 8; i < 12; i++)
                {
                    if (UO.Count(regy[i]) > 0)
                    {
                        UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
                        UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
                        X += 9;
                        UO.Wait(pause);
                    }
                }
          X = 164;
          Y = 177;
                for (int i = 12; i < 23; i++)
                {
                    if (UO.Count(regy[i]) > 0)
                    {
                        UOItem reg = World.Player.Backpack.Items.FindType(regy[i]);
                        UO.MoveItem(reg, 30000, World.Player.Backpack, X, Y);
                        UO.Wait(pause);
                    }
                }
                UO.Print("Dokonceno rovnani regu.");
           }
        }
    }
Sklb - okrasny clovek
Please, for fuck sake, no revolution.
Ying
Orc Writer
Orc Writer
Příspěvky: 58
Registrován: 12 led 2017 14:58

Re: Potion manager

Příspěvek od Ying »

Supr, sice to má problém s regama, ale aspoň to šlo upravit na rovnání lahviček, což jsem chtěl, díky moc :)
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Johny Matovic
Lord Ancestral Grafoman
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Příspěvky: 1317
Registrován: 22 pro 2007 12:29
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Re: Potion manager

Příspěvek od Johny Matovic »

Regy by to malo dat tiez dobre, skus na novo otvorit bagel ked to neposlucha.
Sklb - okrasny clovek
Please, for fuck sake, no revolution.
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